sugarcube is not defined


WebMy Little Pony: Pony Life is a Spin-Off of My Little Pony: Friendship Is Magic. Welcome to the Custom Macros for SugarCube 2 demo. SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. The controls of the Settings dialog automatically call this method when settings are changed, so you should normally never need to call this method manually. Does not modify the original. See Also: Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. Events are messages that are sent (a.k.a. Note: See Engine API for more information. Strings localization object. The body of the page.

Once the code has been fully executed, the contents of the buffer, if any, will be output. Function behavior is immutable. Tip: sugarcube rand Selects the element that contains passage elements. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: Note: You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. Returns a reference to the current AudioRunner instance for chaining. Based on project statistics from the GitHub repository for the npm package types-sugarcube, we found that it has been starred 1 times. WebNote: What you're doing is setting _text to the string "_TextNew", not the value of _TextNew. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. When used to set the volume, returns a reference to the current AudioList instance for chaining. SugarCube features a configurable autosave system. Interactive macros are both asynchronous and require interaction from the player. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. Returns whether fullscreen is both supported and enabled. Audio, image, video, and VTT passages are supported. classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. If no passages are found and default text is specified, it will be used instead. This macro has been deprecated and should no longer be used. Controls the playback of audio tracks, which must be set up via <>. Note: This macro is an alias for <>. In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. sugarcube forces evil vs star adds sparkle If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. Returns the number of times that the given substring was found within the string, starting the search at position. Twine1/Twee: Required. Sets the default KeyboardEvent.key value that causes the currently running <> macro instance to finish typing its content immediately. Note: SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. Returns the number of existing templates. WebIn SugarCube, the passage is not terminated, and anything in the code below the > macro will have side effects. Note: Used to populate the authorial byline area in the UI bar (element ID: story-author). Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. For example, if the passage name was Gone fishin', then: For example, if the tag name was Sector_42, then it would become both the data-tags attribute member Sector_42 (selector: [data-tags~="Sector_42"]) and the class sector-42 (selector: .sector-42). The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. Interrupts an in-progress fade of the currently playing track, or does nothing if no fade is progressing. The handler is passed one parameter, the save object to be processed. For example: Deprecated: This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. There is no one size fits all example for either of these methods because an instance's properties, and the data contained therein, are what determine what you need to do. Returns whether the named macro tag exists.

Note: Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. Track event triggered when a fade starts. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. See the Localization guide for more information. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. Determines whether the UI bar (sidebar) starts in the stowed (shut) state initially. Creates a radio button, used to modify the value of the variable with the given name. wyycathegamer 16 days ago (+1) [Error: <>: bad conditional expression in <> clause: gender is not defined] at the ["Ta-da! In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. If no name is given, resets all settings. yellow? In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. The load and playback states of tracks are not currently recorded within the active play session or saves. Meaning that when you pass a variable as an argument, its value is passed to the macro rather than its name. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. This method will not return "code" passagesi.e., script, stylesheet, and widget passages. Note: Note: Happens before the modification of the state history. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Posted on March 30, 2023 by . The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. Returns an array of the story metadata store's key/value pairs as [key, value] arrays. If you want to change the font or color, then you'll need to change the styling of the macro-type class. This process is the same regardless of where the loaded state is coming from: it could be a normal save, the autosave, or the playthrough session. The typed text has no default styling. Gets or sets the master volume level (default: 1). Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. You can specify that you are in an environment where console indeed exists, by adding browser and/or node envs in your .eslintrc: The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. Returns whether the named template exists. See Config API for more information. Deletes the specified on-load handler, returning true if the handler existed or false if not. Manages the Settings dialog and settings object. Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. Gets or sets the track's current time in seconds. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. See the State.prng.init() method for its replacement. Attaches single-use event handlers to the selected tracks. Creates a link that navigates forward to a previously visited passage. For example: If you run the above, you'll see $x is 0. -=Some Examples of Console Commands=-. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Does not affect script or stylesheet tagged passages, for Twine1/Twee. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. As with <> and <

sugarcube is not defined