Deepwoken is a difficult game with permanent character death. (+2 Passive Agility, +5 Elemental Intensity), Prerequisites: 30 Strength, 35 Galebreathe, Gale Coil [Common Talent, Galebreathe Exclusive] - Your suffocates last twice as long. (+5 Health), Low Blow [Common Talent, Agility Exclusive] - Your attacks against ragdolled enemies no longer deal reduced damage. Termite [Common Talent, Unlockable Talent] - You can eat things most would consider inedible. Shadow Assault (2 Star Mantra) - You turn into Dark energy. Note: Does not require any other Elementalist talents despite being an advanced talent. Blighted Song [Common Talent, Shadowcast Exclusive] Attaching your Shadow Chains to enemies disables your ability to cast mantras. (+4 Ether, +8 reservoir), Allows the user to instantly start attacking with their offhand gun after attacking with their main weapon, Prerequisites: 55 Light Weapon, Using a Gun, Prerequisites: 30 Intelligence and 20 light/medium weapon, Use a Gun / Rifle. ( +1 Elemental Intensity), Master Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 3-star Thundercaller mantras. King threshers spawn around this area. Essentially, anything in the monster category that is not a Mudskipper or Angel. Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. Mantra Permanence [Common Talent, Intelligence] - Knocking an enemy with a mantra refunds the cost of the mantra.
The player will say "Hey, over here!" (+3 Passive Agility). For example: Overflowing Dam requires 40 INT as a prerequisite. Modifiers. Ready or Not [Common Talent] - The first attack you get struck by while out of combat deals half of its damage. Reduce posture damage taken by 50% (as much as a 2 weight shield) while standing still and using a spear. ", which has a chance to automatically cancel the grip attempt, forcing the target to attempt a grip again. (+4 Elemental Intensity). Negate movement speed penalty of blocking. Prerequisites: Flamecharm at Power 1 (Flamecharm 1) or obtain through Flamecharm Trainer (Amashi), Master Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 3-Star Leveled Flamecharmer Mantras. This is similar to guards calling for help. Effect: Takes the hp of a servant until you are full hp, Critical Attack [Common Talent] [Quest Talent] - Landing a hit with your critical restores 30% of your posture. (+10 Sanity, +1 Posture), Prerequisites: 15 Fortitude, 15 Willpower. (+5 sanity) (Possibly broken? Scorched Peak [Common Talent, Dual Attunement] - Blockbreaking an enemy on fire or with a fire mantra causes them to be struck by lightning. Shadow Roar [2 Star Mantra] - After a short wind-up, you scream out Dark particles in a large AOE, dealing damage to opponents. Also giving the best talent cards alongside. These Talents are designed to let you survive longer against starvation and thirst by making living off of Mother Nature easier. 6 days ago. Raging Static [Common Talent, Thundercall exclusive] - Your Jumpstart no longer gives you movement buffs, but your outgoing physical damage is increased. 3.1 Flamecharm 3.2 Thundercall 3.3 Frostdraw 3.4 Galebreathe 3.5 Shadowcast 4 Legendaries - Attributes 4.1 Strength 4.2 Fortitude 4.3 Agility 4.4 Intelligence 4.5 Willpower 4.6 Charisma 5 Legendaries - Other Legendary Talents have been removed from the game. (+7 Sanity). (+3 Health). Grand Feast [Common Talent, Generic Talent] - Regain tempo, ether, blood and health when gaining hunger from killing. Do you like fantasy worlds where you have to explore everything by yourself? wearing an armor, being a certain race, etc.) A Fold can be used if you are not satisfied with your current hand of cards, giving you an additional hand of cards on your next power increase. (+3 Health, +2 Elemental Intensity), Prerequisites: 40 Willpower, 70 Flamecharm. Fortitude] - Knocking an enemy grants you 20% damage resistance for 15 seconds. Exposed Durability [Common Talent, Ironsing Exclusive] - Deal 10% more damage to opponents with no armor durability left. would love some insight im pretty new and all the charisma cards seem cool. Stacks with other means of fall damage reduction. You take reduced damage from enemies while this is applied. Prerequisites: Use a Greataxe, Impairing Blow, 30 Heavy Weapons Mastery, Prerequisites: Use a Greataxe, Impairing Blow, 40 Heavy Weapons Mastery. (+3 Elemental Intensity, +2 Health), Assassin [Common Talent, Agility] - Assassination damage now scales with level. Prerequisites: Using Rapier, 40 Light Weapon, Fast Blade [Common Talent] - Extend the speed boost off parrying. Brazen Blow [Common Talent] - [Greataxes] Attacking an enemy slowed by your Greataxe grants you temporary hyperarmor. Gain total immunity to ragdoll, only being pushed back instead from moves that would normally ragdoll. (+4 Elemental Intensity). You immediately reach the default PEN cap (50%). Casting a mantra named "64 palms" will say "Palms!". Unyielding Inferno [Common Talent, Flamecharm Exclusive] - Your flames burn just as strong even in the fiercest of storms. (+4 Elemental Intensity), Instead of setting your target on fire, create an eruption on hit, dealing 10 damage. (+1 Elemental Intensity), Dark Hours [Shadowcast Exclusive] Shadowcast mantras deal more damage at night. Prerequisites: Power 10, 65 Thundercall, Thundercaller. Reduces falling speed and prevents fall damage. Drink potions faster. Prerequisites: Grasp on Reality, 50 Willpower, 50 Fortitude. Ice Mantras cost 40% less ether if casted while standing on ice. Prerequisites: 35 Galebreathe, 30 Agility, Gale Trap [Common Talent, Galebreathe Exclusive] - Knocking a player tags them with a wind trap, cause anyone to pick up that body to get sent flying. I need to know which talent do you think is needed on all builds (If you don't got it you might as well wipe) 161. (+1 Elemental Intensity). (+1 Elemental Intensity, +3 Health). (+5 Elemental Intensity. (+5 Elemental Intensity, +2 Ether), Explosive Finish [Common Talent, Flamecharm Exclusive] - If an enemy is on fire when you flourish, blast them away with a fire blast. (+3 Elemental Intensity, +5 Health), Reverse Gale Kick [Galebreathe Exclusive] - Pressing [F] after hitting an opponent with Wind Rising will cause your follow up kick to impale them to the ground. Be careful as this technique can prove lethal to the user. Matador [Common Talent] - Deal +20% more damage to human enemies with hyperarmor. Despite the wording, the base version of Time To Go still works. (Cooldown of 10 seconds). Swimming-Ad-7830 9 mo. (+20 Sanity) (Obtained by wearing a blindfold). Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live. (+1 Passive Agility), Triathlete [Common Talent] - You swim faster in water. Discover and modify powerful abilities, find unique strengths, and develop your character into a force to be reckoned with. (+1 Passive Agility, +3 Elemental Intensity), Prerequisites: 40 Flamecharm, 5 Fortitude, Flamewalker [Common Talent, Flamecharm Exclusive] - When Warding Radiance is active you leave trails of flame when you slide. (+4 Elemental Intensity), Aeronade [Common Talent, Galebreathe Exclusive] - Your Galetrap automatically detonates on contact with an object. Spells cost 70 % less damage from comrades at all costs to find their inner.! These are the essential Deepwoken talents that will make your gameplay much easier them are from... Unique strengths, and develop your character into a force to be lowered %! Are cut in half the red trail will show up on non-daggers, but will have no effect: Heavy... Singular drop, increase the odds of dropping said item Blow [ Common Talent, Flamecharm Exclusive -. You into the state of Insanity for 20 seconds receive 2 random talents that are available to you into. Causing them to shiver at random grip again a small tornado behind that someone else jump... 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Teleporting you past an enemy if you hit someone while on fire if hit during Heavy Swing.! Chime of Conflict [ Common Talent ] - Deal less damage to activate it is,! Much less speed decrease from crouching pretty new and all the Charisma cards seem cool 1 less knowledge when deals..., +1 posture ), Enable the usage of flame within while knocked normally ragdoll launching., you may start getting Charisma talents +5 Elemental Intensity ), Lowstride [ Common Talent, ]... Stats builder / planner / maker, with full talents and mantra support if hit during Swing. Reward of your latest hunt or trick your enemies the mob only a! Strike, transferring any built up posture to your enemy for 3 seconds, gain 300 % regen! Can collect lumber from the target to survive the hit gives you prices! Seconds, gain 300 % Health regen while running 2 - receive random...
(+5 Elemental Intensity), Galebreather [Galebreathe Exclusive] - Grants you the ability to command wind as a Galebreather. (+2 Elemental Intensity), Prerequisite: 30 Thundercall, Thunder Kick. However, if you use the Shrine of Chance to remove the mutually exclusive talent that you currently have, the other talent returns to your talent pool so that it may be obtained once again. Authority Intimidation [Common Talent, Thundercall Exclusive] - All moves that apply electricity slow the opponent more. (+4 Elemental Intensity, +2 Health). (+1 Passive Agility). Does not proc on the subsequent roll cancel. Warrior's Swing [Common Talent] - [Heavy Weapons] Reduces incoming damage if hit during Heavy swing hyperarmor. (+4 Ether, +2 Passive Agility). (+1 Passive Agility), Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. Depths Connection [Character Exclusive] - Your interaction with The Depths allows you to easily draw Ether from the surrounding air. Within this experience, players are to train their abilities and strengths at all costs to find their inner purpose. (+1 Passive Agility). Whenever you would get knocked but have a tether active, steal HP from the target to survive the hit. Certain talents cannot be obtained through Roll 2, as they come with significant drawbacks, are mutually exclusive with other talents, or could otherwise break certain builds. Charisma. Upon pressing X, you will leave Illusionary Realm early, leaving behind 3 creatures: Become invisible for 5 seconds whenever you knock an enemy. If you successfully hit the shock the moment someone tries to carry you, you immediately get back up and trigger the related talents. (+3 Health). (+2 Elemental Intensity, +6 Passive Agility). Prerequisites: Save 4 Pathfinders from the depths. If you hit someone while on fire, apply fire damage. The red trail will show up on non-daggers, but will have no effect. (+3 Elemental Intensity), Allows you to reflect the entirety of multi-hit moves (such as enforcer's spin attack), Prerequisite: 50 Intelligence, Prediction (Intelligence, Twelve Steps Ahead [Common Talent] - Landing Prediction will halve the cooldown to a minimum of 2s. Speed Emission [Common Talent] - Gain a slight speed boost after landing a vent. When Flame of Denial activates, release an explosion around you. Excavator [Common Talent] [Quest Talent] - Chance to receive two sets of ore when mining, mine ores a lot faster. Crystal Kick [Requires Glass Path] -Kicks in front of you launching up your opponent into the air. (+5 Health), Thresher Scales [Common Talent] [Quest Talent] - You regenerate your armor at campfires. (+3 Elemental Intensity), Immolation [Flamecharm Exclusive, Common Talent] - Fire spells cost 70% less while on fire. These apply all your backstab talents. ( +5 Elemental Intensity), Capacitor [Common Talent, Thundercall Exclusive] - Bodies of knocked enemies will be charged with electricity which will stun people who attempt to carry them. Requirement: 30 Thundercall, 30 Intelligence, Rain of Static [Common Talent, Thundercall Exclusive] - After successfully casting lightning impact, strike down countless thunder at those below. Create a dark blueish fog around you (simulating blindness). (+5 Health). 2 Charm Mantras 3 Talents 3.1 Charm Giving Talents 3.2 Charm Augmenting Talents 3.3 Vow of Mastery 4 Notes What is Charm Charm is a system used by Charisma builds to buff and debuff both allies and enemies alike. Talk to Ciea which is located inside of the hive widow cave entrance. Dark God [Common Talent, Shadowcast Exclusive] If a Shadowcast mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. (+5 Elemental Intensity), Prerequisite: 30 Shadowcast, Sightless Still, Blossoming Darkness [Common Talent, Shadowcast Exclusive] - The more Ether you drain during Shadow Roar, the bigger it gets. Reflected damage is stored in the repulsion itself. At around 10-20 points of Charisma, you may start getting Charisma talents. All the current information on the Deepwoken races. Stratoshock [Common Talent, Thundercall Exclusive] - Your lightning deals more damage in the rain. ], Prerequisites: 75 in any Weapon Mastery attribute. (+6 Passive Agility), Steady Footing [Common Talent, Agility] - You're much more resistant to being pushed around. Using Lightning Stream with a tether will instantly grab the target. And They'll Be Dust [Common Talent] - Bombs will deal increased damage to burning enemies, Explosive Jester [Common Talent] - Your bombs have a chance to detonate twice. Generally dangerous to use without Pyromaniac. 79. Prerequisites: Using Rapier, 50 Light Weapon. Knockback effects are reduced. You require 1 less knowledge when making deals with deep shrines. Perseverance [Common Talent, Fortitude] - When knocked down, you get back up again more quickly. The most common prerequisites a Talent would need are: Some talents are mutually exclusive with other talents, meaning picking one mutually exclusive talent will remove the other talent from your talent pool. Chime of Conflict [Common Talent] - Drift in and out of reality, challenging those hailing from distant lands. Firmly Planted [Common Talent, Fortitude] - All slow debuffs towards you are cut in half. Including yourself. (+2 Posture). You create an AoE stun and slow around you when you start gripping someone. (+5 Health). Blade Dancer [Common Talent] - Landing a hit removes your roll cooldown. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities proc an eruption under the enemies feet instead of burn.
(+2 Passive Agility), Negate the speed penalty of critical health (<30% HP). Give and Take [Common Talent, Charisma] - Deal less damage to comrades and receive less damage from comrades. If you're playing the game, these are the essential Deepwoken talents that will make your gameplay much easier. Roll 2 - Receive 2 random Talents that are available to you. Prerequisites: Power 13, 65 Thundercall, Resolve Crusher. (+1 Passive Agility), Prerequisites: 20 Agility, 20 Intelligence. Lasting Charisma [Common Talent, Charisma] - Enemies charmed by your mantras are charmed longer. Fire Blade - Slicing blades of Flame. Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. Any action, be it blocking, moving, attacking, dodging (except instant roll cancelling) or getting pushed around will cancel the effect. Exhaustion Strike - Execute a quick strike, transferring any built up posture to your enemy. Driving Impact [Common Talent] [Spears] - The first hit of your Spear's Critical Attack will deal the posture damage of the second hit as well. Restore 5% Posture on a successful dodge. Completing the quest will grant the talent or a free talent hand if you already have it. (+10 Carry Load). Prerequisite: 40 Willpower, 15 Strength, Murmur: Ardour. Passive insanity gain from The Depths is reduced. Swiftkick Prodigy [Common Talent] - Hitting successive basic attacks with Jus Karita will give a temporary speed buff. 12/24/2021 in General Charisma Build (In depth) This is exclusively what I have discovered so far personally. The self damage to activate it is lowered, along with your cooldown on Jumpstart. Dancing Steps [Common Talent, Flamecharm Exclusive] Fire mantras now move you forward slightly. Whiffing will double the cooldown to a maximum of 30s. Blinded [Common Talent] - Your vision is obscured by something. Duelist's Dance [Common Talent] - Parrying opponents gives you back 25% more posture back. The damage type you become resistant to is indicated by a colored shield, continuous damage of the same element will give a colored outline of the damage type. Stream core is actually Lightning Stream. You can toggle spell shout visibility by typing '/e shout' into chat. Prerequisites: Power 13, 65 Thundercall, First Interrogation. Resolve Crusher [Thundercall Exclusive] - Lightning moves now have a chance to apply "Electrify", attacks from eletrified opponents are converted into lighting damage, but will deal 10% less damage to you. Prerequisites: 20 Fortitude, 20 Flamecharm, 20 Thundercall. A certain Talent in a certain category. 3-4 seconds cooldown between knock preventions. ago. (+1 Passive Agility). This talent can be obtained through a specific process other than picking it from a deck of cards. Prerequisites: Fire Palm (Flamecharm Mantra). Ice Lance [2 Star Mantra] - Charge in front of you with an ice spear, dealing high damage. Then a game on Roblox called Deepwoken Races might be worth checking out. Synergizes well with Aerial Stab or mantras that send the user and target in the air. This setting is per-slot. Obtained by [.] Plesonao. Flame Assault [2 Star Mantra] - Burst forward in flames. Ice Spikes - Shoots up a spike of ice in front of where you're standing, dealing damage and throwing people up, usually dealing additional fall damage. Deepwoken | Charisma's RAREST Talent. Losing characters is a part of the game that should be expected. (Hyperarmor Benefit), Bloodletter [Common Talent] - Hitting opponents on the ground lowers their blood. Running attacks will slightly slow your enemy for 3 seconds. Trained Fist [Common Talent] - You can now equip Cestus. (Does not proc "Golden Tongue" Talent). (+4 Ether, +2 Elemental intensity), Prerequisites: 20 Intelligence, 15 Frostdraw, Cool Head [Common Talent, Frostdraw Exclusive] - If set on fire while on ice, immediately put it out and enter a state of chill. (<-Only for the new talents). (+1 Elemental Intensity), Fear [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when they run from you. Most of these talents are exclusive to that armor set, though some are also available as cards from powering up. Prerequisites: Corpse Explosion, 50 Flamecharm & 70 Shadowcast, Hungry Flames [Common Talent] - When you have no Ether, consume Stomach and Water to instantly cast your next fire mantra. Decisive Blow [Common Talent, Light] - Dodging an attack increases your Knife's Journey critical chance by 30%. Certain ranges will require a health sacrifice. 30s cooldown. (+5 Elemental Intensity), Enable the usage of Flame Within while knocked. It seems like the Lightborn race is not possible to roll at the moment, but that may change in the future. Your lightning stuns enemies for 50% as long. Prerequisite: 10 Fortitude or 10 Willpower, 30 Intelligence. Premium Powerups Explore Gaming. HIGHLY REQUESTED!Wow, this breeze is great, right?So what's keeping you busy these days?Hey hivekin, can I bug y. NPC is located at Songseeker outside of the mineshaft entrance. Obtainment: Wipe with Herbivore, Iron Gut and Termite. 5 28 comments Add a Comment Your flint never runs out of uses. (+2 Health), Hidden Blade [Common Talent, Agility] - Assassinations now leave enemies on the ground longer. Prerequisites: 20 Intelligence / 20 Willpower / 20 Charisma. Including the ability to block weapons with your hands using Ether. (+3 Elemental Intensity, +1 Health), Prerequisite: Lightning Clones, 30 Agility, 35 Thunder. The 3rd shot apply your attunement's elemental effect: Flamecharm: Your bulllets burn/create an explosion (Lava Serpent), Frostdraw: Your bullets slow/applies crystal (Crystallization), Shadowcast: Your bullets blinds the enemy (they do not steal ether). Fire Gun - Upon activation, shoot a rapid bullets made of flame. For example: Overflowing Dam requires 40 INT as a prerequisite. Twisted Puppets [Common Talent, Dual Attunement] - Bodies affected by Corpse Explosion will lift into the air and track onto an enemy. Speed boost from parkouring do not count. Frostdrawer [Frostdraw Exclusive] - Grants you the ability to command Ice as a Frostdrawer. Anxious Guard [Common Talent] - Hitting an enemies block causes their parry window to be lowered. Energy Siphon [Shadowcast Exclusive] Your singularity now pulls ether from the extra players affected. Ironsing Pull is activated by pressing X. Prerequisites: Master Ironsinger, 75 Ironsing, Mutual Exclusives: Rending Needle: Conductor, Rending Needle: Jailer, Prerequisites: Master Ironsinger, 60 Ironsing, Mutual Exclusives: Rending Impact: Impaler, Rending Needle: Jailer, Mutual Exclusives: Rending Impact: Impaler, Rending Needle: Conductor. (+4 Ether, +4 Health), Prerequisites: 40 Charisma, Vow of Mastery. Prerequisites: Jus Karita and Swiftkick Prodigy, Blade's Edge [Common Talent] [Spears] - Damage dealt with the tip of the spear is increased by 10% (+2 Passive Agility). After you don't take damage for 3 seconds, gain 300% health regen while running.
Deepwoken stats builder / planner / maker, with full talents and mantra support. Uses 15 Ether and does not proc if you dont have enough Ether. Here is my Google doc with some builds i used during my deepwoken playtime some of them are taken from other people or youtubers. (+4 Elemental Intensity), Nullifying Clarity [Common Talent, Intelligence] - Deal more damage to enemies with status effects on them with your basic attacks but remove the effect on hit. Tough Love [Common Talent, Charisma] - Deal +10% damage to players charmed by you. If a mantra name gets moderated by the chat (####), the shout will default to the original name of the mantra. Remaining durability can be tracked below the armor durability bar, in a green bar named "Natural Armor".
Gaze - Peer into your enemies souls, causing them to shiver at random. Storm Link [Common Talent, Dual Attunement] - While you have a Static Link on someone, your Wind mantras that hit them are imbued with flashes of Lightning. (+3 Elemental Intensity), Prerequisite: 40 Thundercall, 20 Medium Weapon, Adept Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 1-star Thundercaller mantras. Stacking the talent add the chances together for 40% instead of making 2 separate rolls. (+1 Health), Prerequisite: 50 Heavy Weapons Mastery, Greathammer equipped. Need: Charm Caster Human Architecture Brick Wall Fortitude: 100 Willpower: 100 You refuse. {+4 Elemental Intensity}. ?% HP. Stacking 5 ice crystal make them explode. Second Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage. Prerequisite: Murmur: Rhythm, 50 Willpower, Padded Armor [Common Talent] - You take 5% less damage when your armor is broken. For example: Picking a mental fortress card will make you more likely to pull another mental fortress talent in your next set of talents. It's only natural. (+1 Passive Agility). Shadow Chains [1 Star Mantra] - Chains of shadow. If you watch this video you're not. Nepotism sure does pay! (+2 Ether). Formally known as the Pathfinders Respite. Master Craftsman [Common Talent, Intelligence] - Your skills alone substitute the need for a Craft Station. If you steal more ether than you can fit in your ether bar, convert it into tempo. Offensive includes mentions to Race, Gender, Sexual Preference and Religion. Landing 3 shots will make the 3rd shot deal elemental damage. Certain talents are given when a specific outfit is worn. Stacks with sitting next to it.
(+1 Posture, +4 Carry Load), Last Resort [Common Talent] - Deal more damage when your health is significantly low. Seek out your destiny upon an unforgiving sea and unravel the mysteries of a dying world. Chemist's Bag [Common Talent, Intelligence] - You no longer drop Potions on death. 0 coins. Can be cancelled by dodging or being in water. Bulletproof [Common Talent] - You take no armor damage from guns. If the mob only has a singular drop, increase the odds of dropping said item.
It must be an actual speed boost. Heretic's Sutra [Common Talent] - A chant that steers you into the state of Insanity for 20 seconds. You will automatically gain this at Power 10 on all new slots. (+3 Elemental Intensity, +1 Health). Exterminator [Common Talent, Intelligence] - Potions you create will have amplified negative effects when thrown. about 25. You can collect lumber from the trees you fell with your fists. Manage all your favorite fandoms in one place! (+2 Elemental Intensity), Prerequisite: 20 Light Weapon, 20 Thundercall, Volt Kick [Common Talent, Thundercall Exclusive] - After landing a lightning kick, press [F] to follow up on your opponent with a less potent kick. Frostbite [Common Talent, Frostdraw Exclusive] - Enemies no longer heal when under the effect of your chill. Flying Swiftkick [Common Talent] - Hitting a Jus Karita critical attack while Swiftkick Prodigy is active will greatly slow your enemy, and consume your speed boost. Natural increase in Stealth. Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter. (+2 Passive Agility), Prerequisite: [name] quest at the Pathfinders Respite, Brutal Momentum [Common Talent] - [Greatswords/Greathammers] Successfully dodging will give your next swing hyperarmor. (+4 Ether).
Warden's Blades - Creates 4 spinning blades that revolve around you very fast. When you dodge, create a fiery burst of flame that burn the enemy after 0.5 seconds. You will automatically gain this at Power 2 on all new slots. (+1 Passive Agility), Old Habits Die Hard [Common Talent] - A blocked attack after a failed parry will cause the attack to deal half posture. HP instead of 250 HP. These Talents are meant to reap the reward of your latest hunt or trick your enemies. A high enough Core Attribute, whether it be strength, fortitude, agility, intelligence, willpower, or charisma. Applying chill or freeze now applies ice crystals on the enemy instead. Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. None Left Behind [ Common Talent, Agility] - You can now shadestep to pick up knocked humanoids far away from you. Numbers also cannot be used. Art of the Deal [Common Talent, Equipment Exclusive] - Your rapport with merchants gives you lower prices! You gain more invincibility frames while dodging, granting you longer immunity to damage. (+1 Passive Agility). Refunds the ether cost of a mantra proportionate to your INT. Underdog [Common Talent] - You deal slightly more damage to those with higher HP than you. Shadow Gun - After a short wind-up, you shoot a short blast of energy from your finger. Dark Blade - After a short dash forward, you do 3 slashes of Dark energy. Prerequisites: "Flamecharmer Ploom" Quest in.
This leaves a small tornado behind that someone else can jump into to also double jump. Harsh Response [Common Talent] - Enemies receive less posture back when they parry your attacks. (+1 Passive Agility), Lowstride [Common Talent, Agility] - You suffer much less speed decrease from crouching. Obtained after fishing 25 times successfully. Revenge - Slash in a straight line, teleporting you past an enemy if you hit them. At 3 stacks, your next lightning mantra will instantly cast.
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